RAYYAN UL HAQ
Aspiration Statement
I want to pursue higher studies in scientific computing, particularly physical simulations or physics-based rendering in computer graphics. As a career, I am looking for a research and development-related field. My passions include video games and music.
Core Skills
- C++
- Python
- Django
- Deep Learning
- Data Analysis
Academic Awards / Achievements
- Dean's List Fall 2018, 2019 & 2020
- Dean's List Spring 2019
- High Academic Achievement Scholarship Spring 2019, Fall 2018 and 2019
- Selected for Summer at Stanford 2019
Experience
Leadership / Meta-curricular
- Omicron - Head of MindMaze
- Code Play - Head of Speed Programming
Internship / Volunteer Work
- Rewaa - Software Engineer
- AirLift Technologies - Software Engineer
- Habib University - Teaching Assistant
- Dar-Ul-Sehat - IT Department
Final Year Project
Project Title
Rendering and Editing Non-Euclidean Geometry in Real-Time from First Person Perspective
Description
The project aims to visualize non-Euclidean geometry from a first-person perspective, a space where objects distort and straight lines don't seem like straight lines as seen in movies like interstellar. It helps a user get a better intuitive understanding of the space with the practical application that it can face a large amount of space through curvature into the same physical space allowing for larger maps and game worlds to be rendered in virtual reality while staying in the confines of a small room. The user no longer needs to hold a joystick or device to move his character forward when he reaches the end of the physical room. The curvature makes it so that the player goes around in circles while making it appear to him that he is walking in a straight line.